Slagveld

The land of Slagveld is one scarred by magic and war, in quite the literal sense. There exist areas of the world so torn and fundamentally changed by an ancient arms race of mana, that the gods united and intervened more directly than they had since the creation of the world itself. The Three Great Mana Scars, as they are called by the inhabitants of Slagveld, were areas of conflict that the past generations destroyed with spells of terrifying power. Such was the destruction that mankind was rendered unable to wield magic by the gods, who feared for their safety in two parts. On one hand, it was thought that mankind would become so powerful as to overcome their makers. The prouder gods simply believed that they would wipe themselves out completely with magic far beyond their control, and who would be around to worship them then? So on this premise, the gods came to an agreement and stripped humanity of its right to wield magic. In order to keep a balance in the world so that men would not be destroyed by nature's various predators, weather, and myriad disasters, the gods mete out magical power in a pittance. Individuals may be granted divine blessing to utilize healing magic to aid their fellow man, and in many places around the world, people are able to interact with mana once again due to Attunement Crystals. These formations sprung out of the ground after the gods had a few years of peace and quiet out of the inhabitants of Slagveld, and they allow some use of magic within their very limited radius of influence. The practical use of these crystals is to enchant weapons and armor, because although the gods could strip humans of their ability to touch magic innately, no force in the universe can remove their penchant for war.

Nations
There are seven standing nations within the borders of Slagveld.


 * Frelia
 * Rausten
 * Begnion
 * Los Personas Del Surcar
 * Daein
 * The Sacaean Tribes
 * Tortuga